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	Comments on: Foster organizational learning: beyond ideation	</title>
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	<link>https://www.navigatinginnovation.org/ebook/challenge-3-identify-attractive-innovation-opportunities/foster-organizational-learning-beyond-ideation/</link>
	<description>The Manager&#039;s Guide to the Innovation Literature</description>
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		<title>
		By: Adrien Valette, Charlotte Callebaut, Leonard Bandermann, Lise Halluent, Lyne Keller		</title>
		<link>https://www.navigatinginnovation.org/ebook/challenge-3-identify-attractive-innovation-opportunities/foster-organizational-learning-beyond-ideation/comments/#comment-652562</link>

		<dc:creator><![CDATA[Adrien Valette, Charlotte Callebaut, Leonard Bandermann, Lise Halluent, Lyne Keller]]></dc:creator>
		<pubDate>Fri, 09 Dec 2022 17:51:03 +0000</pubDate>
		<guid isPermaLink="false">https://navigatinginnovation.local/ebook/challenge-3-identify-attractive-innovation-opportunities/foster-organizational-learning-beyond-ideation/#comment-652562</guid>

					<description><![CDATA[Roth, S., Schneckenberg, D., &#038; Tsai, C. W. (2015). The ludic drive as innovation driver: Introduction to the gamification of innovation. Creativity and Innovation Management, 24(2), 300-306
This article describes the use of gamification in the business world as a tool that can be used to achieve certain objectives. We have identified three different ways in which gamification can be used to stimulate the business and its employees. Firstly, we learn that by setting up game-oriented workshops for employees, it could lead to them discovering new business ideas, stimulating their creativity, and creating a group dynamic. Secondly, we learn that gamification can be used by turning innovation challenges in the company into games, to discover the employees&#039; proposals to overcome these challenges. Finally, the article also suggests using growdsourcing in a playful way by transforming company problems into a game for the public. The resulting solutions would then be richer and more varied than simply asking the company&#039;s employees. However, the article reminds us of an important point to bear in mind: gamification can be bullshit. It is only a &quot;tool&quot; that is presented here to do things differently, it is not a fundamental theory. Then in terms of managerial implications, we have deduced that it is important for the manager to find the right place to implement gamification. It is a playful tool that can be used in certain areas such as researching a new product or service, developing products or services, marketing or recruitment. You have to think about where in the company it could actually add value. Furthermore, the manager should also keep in mind that gamification can have certain side effects, such as the fact that competition between employees could lead to employees feeling competitive instead of helping each other. The manager must therefore establish the gamification atmosphere well, to get only the best out of it. Finally, introducing gamification throughout the company will tend to create a culture of creativity within the company. Nevertheless, gamification has some limitations. Firstly, it can lead to the perception that employees are being manipulated. Trust is fundamental to a collaborative atmosphere and being &quot;used&quot; to find solutions in all sorts of games could make employees suspicious. Secondly, by saying above that the manager should set up gamification in a collaborative atmosphere, the drift of gamification, which could be competition between employees or between consumers, is highlighted here. And finally, gamification is a tool that would be interesting for companies to use to stimulate creativity, but it costs money and time to develop and maintain. It is therefore only relevant for larger companies, as smaller ones do not have sufficient human and economic resources. To finish this summary, we have found three sources for further reading. The first article “Gamification approaches for open innovation implementation: A conceptual framework.” explains how to use gamification to overcome complex business innovation problems. The second, “Gamification of mobile wallet as an unconventional innovation for promoting Fintech: An fsQCA approach” sheds light on how gamification can be used to facilitate online financial processes and transactions. And the third one, “Gamification of production and logistics operations: Status quo and future directions.” informs us about the use of gamification in the production and logistic operations context.
Furthers Sources:  1) Gimenez-Fernandez, E, Abril, C, Breuer, H, Gudiksen, S. Gamification approaches for open innovation implementation: A conceptual framework. Creativity and Innovation Management. 2021; 30: 455– 474. https://doi.org/10.1111/caim.12452
2)         Xiaoping, Y, Jingshan, Y, Yilin, H, Shuyang, L, Shiwei, S,. Gamification of mobile wallet as an unconventional innovation for promoting Fintech: An fsQCA approach. Journal of Business Research. Volume 155, Part A, 2023, https://doi.org/10.1016/j.jbusres.2022.113406
3)         Warmelink, H,  Koivisto, J, Mayer, I, Vesa, M, Hamari, J,. Gamification of production and logistics operations: Status quo and future directions. Journal of Business Research. Volume 106. 2020. Pages 331-340. https://doi.org/10.1016/j.jbusres.2018.09.011.]]></description>
			<content:encoded><![CDATA[<p>Roth, S., Schneckenberg, D., &amp; Tsai, C. W. (2015). The ludic drive as innovation driver: Introduction to the gamification of innovation. Creativity and Innovation Management, 24(2), 300-306<br />
This article describes the use of gamification in the business world as a tool that can be used to achieve certain objectives. We have identified three different ways in which gamification can be used to stimulate the business and its employees. Firstly, we learn that by setting up game-oriented workshops for employees, it could lead to them discovering new business ideas, stimulating their creativity, and creating a group dynamic. Secondly, we learn that gamification can be used by turning innovation challenges in the company into games, to discover the employees&#8217; proposals to overcome these challenges. Finally, the article also suggests using growdsourcing in a playful way by transforming company problems into a game for the public. The resulting solutions would then be richer and more varied than simply asking the company&#8217;s employees. However, the article reminds us of an important point to bear in mind: gamification can be bullshit. It is only a &#8220;tool&#8221; that is presented here to do things differently, it is not a fundamental theory. Then in terms of managerial implications, we have deduced that it is important for the manager to find the right place to implement gamification. It is a playful tool that can be used in certain areas such as researching a new product or service, developing products or services, marketing or recruitment. You have to think about where in the company it could actually add value. Furthermore, the manager should also keep in mind that gamification can have certain side effects, such as the fact that competition between employees could lead to employees feeling competitive instead of helping each other. The manager must therefore establish the gamification atmosphere well, to get only the best out of it. Finally, introducing gamification throughout the company will tend to create a culture of creativity within the company. Nevertheless, gamification has some limitations. Firstly, it can lead to the perception that employees are being manipulated. Trust is fundamental to a collaborative atmosphere and being &#8220;used&#8221; to find solutions in all sorts of games could make employees suspicious. Secondly, by saying above that the manager should set up gamification in a collaborative atmosphere, the drift of gamification, which could be competition between employees or between consumers, is highlighted here. And finally, gamification is a tool that would be interesting for companies to use to stimulate creativity, but it costs money and time to develop and maintain. It is therefore only relevant for larger companies, as smaller ones do not have sufficient human and economic resources. To finish this summary, we have found three sources for further reading. The first article “Gamification approaches for open innovation implementation: A conceptual framework.” explains how to use gamification to overcome complex business innovation problems. The second, “Gamification of mobile wallet as an unconventional innovation for promoting Fintech: An fsQCA approach” sheds light on how gamification can be used to facilitate online financial processes and transactions. And the third one, “Gamification of production and logistics operations: Status quo and future directions.” informs us about the use of gamification in the production and logistic operations context.<br />
Furthers Sources:  1) Gimenez-Fernandez, E, Abril, C, Breuer, H, Gudiksen, S. Gamification approaches for open innovation implementation: A conceptual framework. Creativity and Innovation Management. 2021; 30: 455– 474. <a href="https://doi.org/10.1111/caim.12452" rel="nofollow ugc">https://doi.org/10.1111/caim.12452</a><br />
2)         Xiaoping, Y, Jingshan, Y, Yilin, H, Shuyang, L, Shiwei, S,. Gamification of mobile wallet as an unconventional innovation for promoting Fintech: An fsQCA approach. Journal of Business Research. Volume 155, Part A, 2023, <a href="https://doi.org/10.1016/j.jbusres.2022.113406" rel="nofollow ugc">https://doi.org/10.1016/j.jbusres.2022.113406</a><br />
3)         Warmelink, H,  Koivisto, J, Mayer, I, Vesa, M, Hamari, J,. Gamification of production and logistics operations: Status quo and future directions. Journal of Business Research. Volume 106. 2020. Pages 331-340. <a href="https://doi.org/10.1016/j.jbusres.2018.09.011" rel="nofollow ugc">https://doi.org/10.1016/j.jbusres.2018.09.011</a>.</p>
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		<title>
		By: Eliot Henrotte; Clémence Laming; Simon Michaëlis; Adrien Rysselinck; Chloé Szabo		</title>
		<link>https://www.navigatinginnovation.org/ebook/challenge-3-identify-attractive-innovation-opportunities/foster-organizational-learning-beyond-ideation/comments/#comment-651793</link>

		<dc:creator><![CDATA[Eliot Henrotte; Clémence Laming; Simon Michaëlis; Adrien Rysselinck; Chloé Szabo]]></dc:creator>
		<pubDate>Mon, 05 Dec 2022 08:47:23 +0000</pubDate>
		<guid isPermaLink="false">https://navigatinginnovation.local/ebook/challenge-3-identify-attractive-innovation-opportunities/foster-organizational-learning-beyond-ideation/#comment-651793</guid>

					<description><![CDATA[Executive summary

The purpose of this article is to deal with the generation of ideas within a firm. It helps also to understand the processes that lead to manage the quality of these ideas. 
Firstly, successful idea generation in innovation usually depends on the quality of the best idea. In most innovation contexts, an organization would prefer 20 bad ideas and one exceptional idea to 21 just right ideas. In the world of innovation, it is the extremes that count, not the average. 
Secondly, we analyze two forms of organization to generate ideas in an innovation process. The first is teamwork at the same time and space. The team approach is widely used in organizations. The second is a hybrid process, also called the nominal group technique. The group works individually for a certain fraction of the time, followed by group work. This is a way of effectively combining the merits of individual and team approaches. 
Finally, the best ideas generated by a hybrid process are better than the best ideas generated by a group process. The hybrid process generates about three times as many ideas per unit of time and these ideas have a much higher average quality. The hybrid process is also better at identifying the best ideas, but both processes are weak at selecting the best ideas. On average, ideas that build on previous ideas are not statistically better than any random idea.

These processes involve several managerial implications. Ideas are indeed generated by access to technology and previous experience but also sharing information processes. This creative stimulus depends on access to and use of technology. This leads to to a higher quality of ideas. Then, the guideline consists in creating many ideas, choosing the best ones, testing, and refining them. It is also important to have diversity in the team and not just high-level members dominating the various discussions to select ideas in the best way. Another managerial implication tells that brainstorming is not a good managerial choice because building on other team members&#039; ideas does not make our ideas better. Moreover, it blocks the creation of ideas. This technique is counterproductive.

This paper does not apply in the manufacturing industry where good quality productions are preferred to exceptional quality ones followed by one scrap production. Furthermore, there are sectors where it is hard to meet (because of move requirements, time conflicts etc.). A solution to that can be a Web-based idea management systems. 

Further references
•	ZHAO, Z., RENARD, D., ELMOUKHLISS, M. &#038; BALAGUE, C. (2016). WHAT AFFECTS CREATIVE PERFORMANCE IN IDEA CO-CREATION : COMPETITIVE, COOPERATIVE OR COOPETITIVE CLIMATE ? International Journal of Innovation Management, 20(04), 1640002. https://doi.org/10.1142/s1363919616400028
•	How to manage for collective creativity. https://www.ted.com/talks/linda_hill_how_to_manage_for_collective_creativity Linda Hill, (2015)]]></description>
			<content:encoded><![CDATA[<p>Executive summary</p>
<p>The purpose of this article is to deal with the generation of ideas within a firm. It helps also to understand the processes that lead to manage the quality of these ideas.<br />
Firstly, successful idea generation in innovation usually depends on the quality of the best idea. In most innovation contexts, an organization would prefer 20 bad ideas and one exceptional idea to 21 just right ideas. In the world of innovation, it is the extremes that count, not the average.<br />
Secondly, we analyze two forms of organization to generate ideas in an innovation process. The first is teamwork at the same time and space. The team approach is widely used in organizations. The second is a hybrid process, also called the nominal group technique. The group works individually for a certain fraction of the time, followed by group work. This is a way of effectively combining the merits of individual and team approaches.<br />
Finally, the best ideas generated by a hybrid process are better than the best ideas generated by a group process. The hybrid process generates about three times as many ideas per unit of time and these ideas have a much higher average quality. The hybrid process is also better at identifying the best ideas, but both processes are weak at selecting the best ideas. On average, ideas that build on previous ideas are not statistically better than any random idea.</p>
<p>These processes involve several managerial implications. Ideas are indeed generated by access to technology and previous experience but also sharing information processes. This creative stimulus depends on access to and use of technology. This leads to to a higher quality of ideas. Then, the guideline consists in creating many ideas, choosing the best ones, testing, and refining them. It is also important to have diversity in the team and not just high-level members dominating the various discussions to select ideas in the best way. Another managerial implication tells that brainstorming is not a good managerial choice because building on other team members&#8217; ideas does not make our ideas better. Moreover, it blocks the creation of ideas. This technique is counterproductive.</p>
<p>This paper does not apply in the manufacturing industry where good quality productions are preferred to exceptional quality ones followed by one scrap production. Furthermore, there are sectors where it is hard to meet (because of move requirements, time conflicts etc.). A solution to that can be a Web-based idea management systems. </p>
<p>Further references<br />
•	ZHAO, Z., RENARD, D., ELMOUKHLISS, M. &amp; BALAGUE, C. (2016). WHAT AFFECTS CREATIVE PERFORMANCE IN IDEA CO-CREATION : COMPETITIVE, COOPERATIVE OR COOPETITIVE CLIMATE ? International Journal of Innovation Management, 20(04), 1640002. <a href="https://doi.org/10.1142/s1363919616400028" rel="nofollow ugc">https://doi.org/10.1142/s1363919616400028</a><br />
•	How to manage for collective creativity. <a href="https://www.ted.com/talks/linda_hill_how_to_manage_for_collective_creativity" rel="nofollow ugc">https://www.ted.com/talks/linda_hill_how_to_manage_for_collective_creativity</a> Linda Hill, (2015)</p>
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		<title>
		By: de Fooz Marie - Etienne Arthur - Liegeois Sarah – Montesi Romain – Muller Benoit		</title>
		<link>https://www.navigatinginnovation.org/ebook/challenge-3-identify-attractive-innovation-opportunities/foster-organizational-learning-beyond-ideation/comments/#comment-651355</link>

		<dc:creator><![CDATA[de Fooz Marie - Etienne Arthur - Liegeois Sarah – Montesi Romain – Muller Benoit]]></dc:creator>
		<pubDate>Sat, 03 Dec 2022 17:21:51 +0000</pubDate>
		<guid isPermaLink="false">https://navigatinginnovation.local/ebook/challenge-3-identify-attractive-innovation-opportunities/foster-organizational-learning-beyond-ideation/#comment-651355</guid>

					<description><![CDATA[Key insights 
•	First, they make a quick reminder of what discontinuous innovation is: Discontinuous innovation is a major innovation that creates a new market or significantly transforms an existing one. 
•	The goal of the paper is to explore innovation practices that enable organizations to select innovation projects, which are outside the box.
•	They have identified nine innovation practices for the selection of discontinuous innovation; these can be grouped into three clusters: enable, engage and experience. 
 
Managerial implications 
1.	Complete reframing 
Discontinuous innovation requires a complete reframing of the traditional methods of innovation within the organisation. This is because innovation does not fit into the existing frame of reference in the company. It therefore requires a huge effort on the part of the company to move beyond its existing framework and modify it or abandon it completely for a new one. 
2.	Analyse 
The use of discontinuous innovation needs to be analysed due to its new aspect. That can be done by using the three different clusters of innovation practices, which are enable, engage and experience. It is important to note that these innovation practices can be combined and are complementary; successful discontinuous innovators manage a portfolio of these innovation practices, which enables them to react differently to different contexts. 
3.	Avoid conflict 
Not only is there a need for different innovation practices to deal with the selection challenge of discontinuous innovation, but there also needs to be an awareness that the deployment of both, innovation practices for incremental and discontinuous innovation, is likely to create tensions and conflicts inside the organization. In order to avoid that, it would be effective to operate separate or parallel selection regimes rather than to attempt to run both within the same organisation framework. 
4.	Right choice 
The last implication involves the discussion of choosing the appropriate innovation practice (or set of innovation practices) to reduce the risk of adopting a ‘wrong’ discontinuous innovation, for example, making a false technology choice.  
 
  
Limitations 
 
1.	When you realize that there are too many uncertainties or that the unknown territory you want to explore is too dangerous for the business. It is better sometimes better to cancel the project or at least delay it, before having too large problems without back to the past. We won’t be afraid to drop out a project. If you are not ready to explore this new area it is better to wait or rethink about the strategy. 
2.	There is a limitation of discontinuous innovation if firms that want to develop a new market or transform an existing one, totally refuse to accept ideas, people, or help from the outside. A company that operates solely in-house could be quickly limited because it is impossible for a firm knowing nothing about a business to well develop something. Help or just information from outside is essential even if there are only few things from the outside. 
3.	A third limitation could be when a firm or an organization refuses to change these methods of working of innovation. Discontinuous innovation is based on the principle of adaptation. If an organization is not willing to modify its habits, methods, or philosophy, Discontinuous innovations are impossible. 
 
Further references 
 
1.	Codini, A. P. (2022). Business Model Innovation and exaptation: A new way of innovating in SMEs. Technovation. doi: 10.1016/j.technovation.2022.102548 
2.	Chaoji, P., Martinsuo, M. (2022). Managers&#039; search practices at the front end of radical manufacturing technology innovations. Creativity and Innovation Management. 31(4). doi: 2443/10.1111/caim.12524]]></description>
			<content:encoded><![CDATA[<p>Key insights<br />
•	First, they make a quick reminder of what discontinuous innovation is: Discontinuous innovation is a major innovation that creates a new market or significantly transforms an existing one.<br />
•	The goal of the paper is to explore innovation practices that enable organizations to select innovation projects, which are outside the box.<br />
•	They have identified nine innovation practices for the selection of discontinuous innovation; these can be grouped into three clusters: enable, engage and experience. </p>
<p>Managerial implications<br />
1.	Complete reframing<br />
Discontinuous innovation requires a complete reframing of the traditional methods of innovation within the organisation. This is because innovation does not fit into the existing frame of reference in the company. It therefore requires a huge effort on the part of the company to move beyond its existing framework and modify it or abandon it completely for a new one.<br />
2.	Analyse<br />
The use of discontinuous innovation needs to be analysed due to its new aspect. That can be done by using the three different clusters of innovation practices, which are enable, engage and experience. It is important to note that these innovation practices can be combined and are complementary; successful discontinuous innovators manage a portfolio of these innovation practices, which enables them to react differently to different contexts.<br />
3.	Avoid conflict<br />
Not only is there a need for different innovation practices to deal with the selection challenge of discontinuous innovation, but there also needs to be an awareness that the deployment of both, innovation practices for incremental and discontinuous innovation, is likely to create tensions and conflicts inside the organization. In order to avoid that, it would be effective to operate separate or parallel selection regimes rather than to attempt to run both within the same organisation framework.<br />
4.	Right choice<br />
The last implication involves the discussion of choosing the appropriate innovation practice (or set of innovation practices) to reduce the risk of adopting a ‘wrong’ discontinuous innovation, for example, making a false technology choice.  </p>
<p>Limitations </p>
<p>1.	When you realize that there are too many uncertainties or that the unknown territory you want to explore is too dangerous for the business. It is better sometimes better to cancel the project or at least delay it, before having too large problems without back to the past. We won’t be afraid to drop out a project. If you are not ready to explore this new area it is better to wait or rethink about the strategy.<br />
2.	There is a limitation of discontinuous innovation if firms that want to develop a new market or transform an existing one, totally refuse to accept ideas, people, or help from the outside. A company that operates solely in-house could be quickly limited because it is impossible for a firm knowing nothing about a business to well develop something. Help or just information from outside is essential even if there are only few things from the outside.<br />
3.	A third limitation could be when a firm or an organization refuses to change these methods of working of innovation. Discontinuous innovation is based on the principle of adaptation. If an organization is not willing to modify its habits, methods, or philosophy, Discontinuous innovations are impossible. </p>
<p>Further references </p>
<p>1.	Codini, A. P. (2022). Business Model Innovation and exaptation: A new way of innovating in SMEs. Technovation. doi: 10.1016/j.technovation.2022.102548<br />
2.	Chaoji, P., Martinsuo, M. (2022). Managers&#8217; search practices at the front end of radical manufacturing technology innovations. Creativity and Innovation Management. 31(4). doi: 2443/10.1111/caim.12524</p>
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		<title>
		By: Decroix Juline, Jacobi Clara, Parvais Max, Tibesar Hugo, Verhulst Maxime		</title>
		<link>https://www.navigatinginnovation.org/ebook/challenge-3-identify-attractive-innovation-opportunities/foster-organizational-learning-beyond-ideation/comments/#comment-651196</link>

		<dc:creator><![CDATA[Decroix Juline, Jacobi Clara, Parvais Max, Tibesar Hugo, Verhulst Maxime]]></dc:creator>
		<pubDate>Fri, 02 Dec 2022 08:06:15 +0000</pubDate>
		<guid isPermaLink="false">https://navigatinginnovation.local/ebook/challenge-3-identify-attractive-innovation-opportunities/foster-organizational-learning-beyond-ideation/#comment-651196</guid>

					<description><![CDATA[Content: This article presents a new survey instrument from Harvard Business School which allows companies to reflect on the importance of learning within their organization. The paper implicates three “building blocks” of a learning organization. The first building block encourages firms to be an environment that supports learning. To be described as such, it requires the following four character- istics: to be psychologically safe, to appreciate differences, to welcome new ideas, and to dedicate some time to reflection. The second block addresses the concrete learning processes and practices. Knowledge must be shared in systematic and clearly defined ways (among individuals, groups, or whole organizations; horizontally or vertically; internally or externally focused) to ensure that essential infor- mation moves efficiently. The last building block implies that organizational learning is strongly influ- enced by the exemplary behavior of leaders.
Implications: To improve the first building block, the idea is to foster cultural change. An example is the “blameless reporting” policy, where threatening terms such as “errors” and “investigation” are replaced by less emotionally loaded terms like “accidents” and “analysis”. Another idea would be to implement tools to reflect on project processes such as personal time scheduled for rethinking or reg- ular meetings to see if everyone is on the right path. Secondly, the processes of how knowledge is shared can be improved. This can happen internally (e.g. debriefs to identify what went well and what went wrong after a project ends; within the team and with other organizational units) as well as exter- nally (e.g. forums with customers or experts; meetings with suppliers to reflect on project success and improve future collaboration). Lastly, leaders can improve the learning through leading by example (e.g. admitting own mistakes) and creating an open, non-judgmental environment for their employees (e.g. 1-on-1 meetings to talk about success and mistakes).
Limitations: The first limitation of this tool is the idea of comparing survey scores with benchmark companies that were chosen in advance. But the need and opportunity for organizational learning might differ between sectors and hierarchy/structure. Thus, managers should not always compare their company to the average score, but make the best use of the feasible room for improvement of- fered by their company structure or sector. Furthermore, the paper implies that learning and sharing knowledge should be maximized, internally as well as externally. The authors do not differentiate be- tween types of intellectual capital. In cases of business models that rely on critical intellectual property (e.g. patents, trade secrets), critical information is not supposed to be shared externally, sometimes not even internally (e.g. CocaCola’s recipe). Also, the paper puts a strong focus on positive, open lead- ers that admit their own mistakes. Anyhow, for some employees, learning processes might be more efficient under pressure and hierarchy, and they need leaders as strong role models to gain respect and to improve in their jobs.
Further References:
- Hong, D., Suh, E., &#038; Koo, C. (2011). Developing strategies for overcoming barriers to knowledge sharing based on conversational knowledge management: A case study of a financial company. Ex- pert systems with Applications, 38(12), 14417-14427.
- Newman, A., Donohue, R., &#038; Eva, N. (2017). Psychological safety: A systematic review of the litera- ture. Human resource management review, 27(3), 521-535.]]></description>
			<content:encoded><![CDATA[<p>Content: This article presents a new survey instrument from Harvard Business School which allows companies to reflect on the importance of learning within their organization. The paper implicates three “building blocks” of a learning organization. The first building block encourages firms to be an environment that supports learning. To be described as such, it requires the following four character- istics: to be psychologically safe, to appreciate differences, to welcome new ideas, and to dedicate some time to reflection. The second block addresses the concrete learning processes and practices. Knowledge must be shared in systematic and clearly defined ways (among individuals, groups, or whole organizations; horizontally or vertically; internally or externally focused) to ensure that essential infor- mation moves efficiently. The last building block implies that organizational learning is strongly influ- enced by the exemplary behavior of leaders.<br />
Implications: To improve the first building block, the idea is to foster cultural change. An example is the “blameless reporting” policy, where threatening terms such as “errors” and “investigation” are replaced by less emotionally loaded terms like “accidents” and “analysis”. Another idea would be to implement tools to reflect on project processes such as personal time scheduled for rethinking or reg- ular meetings to see if everyone is on the right path. Secondly, the processes of how knowledge is shared can be improved. This can happen internally (e.g. debriefs to identify what went well and what went wrong after a project ends; within the team and with other organizational units) as well as exter- nally (e.g. forums with customers or experts; meetings with suppliers to reflect on project success and improve future collaboration). Lastly, leaders can improve the learning through leading by example (e.g. admitting own mistakes) and creating an open, non-judgmental environment for their employees (e.g. 1-on-1 meetings to talk about success and mistakes).<br />
Limitations: The first limitation of this tool is the idea of comparing survey scores with benchmark companies that were chosen in advance. But the need and opportunity for organizational learning might differ between sectors and hierarchy/structure. Thus, managers should not always compare their company to the average score, but make the best use of the feasible room for improvement of- fered by their company structure or sector. Furthermore, the paper implies that learning and sharing knowledge should be maximized, internally as well as externally. The authors do not differentiate be- tween types of intellectual capital. In cases of business models that rely on critical intellectual property (e.g. patents, trade secrets), critical information is not supposed to be shared externally, sometimes not even internally (e.g. CocaCola’s recipe). Also, the paper puts a strong focus on positive, open lead- ers that admit their own mistakes. Anyhow, for some employees, learning processes might be more efficient under pressure and hierarchy, and they need leaders as strong role models to gain respect and to improve in their jobs.<br />
Further References:<br />
&#8211; Hong, D., Suh, E., &amp; Koo, C. (2011). Developing strategies for overcoming barriers to knowledge sharing based on conversational knowledge management: A case study of a financial company. Ex- pert systems with Applications, 38(12), 14417-14427.<br />
&#8211; Newman, A., Donohue, R., &amp; Eva, N. (2017). Psychological safety: A systematic review of the litera- ture. Human resource management review, 27(3), 521-535.</p>
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		<title>
		By: Adrian Mata, William Stasse, Baptiste de Wasseige, Nicolas Sarafidis, Ayuub Abdihakiim Artan		</title>
		<link>https://www.navigatinginnovation.org/ebook/challenge-3-identify-attractive-innovation-opportunities/foster-organizational-learning-beyond-ideation/comments/#comment-469624</link>

		<dc:creator><![CDATA[Adrian Mata, William Stasse, Baptiste de Wasseige, Nicolas Sarafidis, Ayuub Abdihakiim Artan]]></dc:creator>
		<pubDate>Tue, 30 Nov 2021 23:12:42 +0000</pubDate>
		<guid isPermaLink="false">https://navigatinginnovation.local/ebook/challenge-3-identify-attractive-innovation-opportunities/foster-organizational-learning-beyond-ideation/#comment-469624</guid>

					<description><![CDATA[The article focuses mainly on two points. For the first one, strategic “integration of performance measurement”. It tells us why it is important to implement a measurement of performance (to have a global strategy in the company) and gives a tool to measure it: the Balanced Scorecard (BS). Regarding the second point, “Strategic importance of R&#038;D activities”, the article gives a tool to implement to manage R&#038;D activities, called the “Stage gate”.  

Our first recommendation is the use of a balanced scorecard (BSC) which is a strategy performance management tool, used by managers to keep track of the execution of activities by the staff and to monitor the consequences arising of these actions. Organizations use BSC to communicate what they are trying to achieve but also to measure and monitor progress following the company’s strategy. It includes four different perspectives of the company’s strategy: Customers, Internal Business Processes, Learn &#038; Growth and Financial performance. One way to visualize the BSC is to use the strategy map. This map helps the company to show the cause-and-effect relationship between strategic objectives. 

To manage the R&#038;D pipeline, managers can use the Stage-gate approach, which is our second recommendation. Invented in 1993, this approach is a way to define a product in different stages and gates. The principle of this approach is to evaluate (gates) the product at each new step forward (stages). You start at stage 1, I order to arrive at stage 2 you must go through gate 1, where you evaluate what you have done at stage 1 and decide if you should continue or not. The evaluation criteria at the gates are defined before starting the product definition. 

The first limitation concerns the stage gate. When a company develop a standard Stage Gate process, it is wrong to assume that every project should go through it. Often, the process in innovation is not linear: it has loopbacks, you have to rework on some earlier steps and not all information is available at each step, which is normal because we’re exploring something new. This means that some projects could find themselves stuck because we don’t have the information needed. 

Secondly, in the paper, the main focus was a lot about value creation which is basically how to create profit. But in today&#039;s society we strive towards creating shared value. Creating shared value is the practice of creating value for society by addressing its needs and challenges. In addition, excluding stakeholders might damage the firms in the long term. 

We believe that the following two articles are relevant to the analysis of the article:
- Cooper, R. G. (2021). Accelerating innovation : Some lessons from the pandemic. Journal of Product Innovation Management, 38(2), 221‑232. https://doi.org/10.1111/jpim.12565 
- Malagueño, R., Lopez-Valeiras, E., &#038; Gomez-Conde, J. (2017). Balanced scorecard in SMEs : effects on innovation and financial performance. Small Business Economics, 51(1), 221‑244. https://doi.org/10.1007/s11187-017-9921-3 .]]></description>
			<content:encoded><![CDATA[<p>The article focuses mainly on two points. For the first one, strategic “integration of performance measurement”. It tells us why it is important to implement a measurement of performance (to have a global strategy in the company) and gives a tool to measure it: the Balanced Scorecard (BS). Regarding the second point, “Strategic importance of R&amp;D activities”, the article gives a tool to implement to manage R&amp;D activities, called the “Stage gate”.  </p>
<p>Our first recommendation is the use of a balanced scorecard (BSC) which is a strategy performance management tool, used by managers to keep track of the execution of activities by the staff and to monitor the consequences arising of these actions. Organizations use BSC to communicate what they are trying to achieve but also to measure and monitor progress following the company’s strategy. It includes four different perspectives of the company’s strategy: Customers, Internal Business Processes, Learn &amp; Growth and Financial performance. One way to visualize the BSC is to use the strategy map. This map helps the company to show the cause-and-effect relationship between strategic objectives. </p>
<p>To manage the R&amp;D pipeline, managers can use the Stage-gate approach, which is our second recommendation. Invented in 1993, this approach is a way to define a product in different stages and gates. The principle of this approach is to evaluate (gates) the product at each new step forward (stages). You start at stage 1, I order to arrive at stage 2 you must go through gate 1, where you evaluate what you have done at stage 1 and decide if you should continue or not. The evaluation criteria at the gates are defined before starting the product definition. </p>
<p>The first limitation concerns the stage gate. When a company develop a standard Stage Gate process, it is wrong to assume that every project should go through it. Often, the process in innovation is not linear: it has loopbacks, you have to rework on some earlier steps and not all information is available at each step, which is normal because we’re exploring something new. This means that some projects could find themselves stuck because we don’t have the information needed. </p>
<p>Secondly, in the paper, the main focus was a lot about value creation which is basically how to create profit. But in today&#8217;s society we strive towards creating shared value. Creating shared value is the practice of creating value for society by addressing its needs and challenges. In addition, excluding stakeholders might damage the firms in the long term. </p>
<p>We believe that the following two articles are relevant to the analysis of the article:<br />
&#8211; Cooper, R. G. (2021). Accelerating innovation : Some lessons from the pandemic. Journal of Product Innovation Management, 38(2), 221‑232. <a href="https://doi.org/10.1111/jpim.12565" rel="nofollow ugc">https://doi.org/10.1111/jpim.12565</a><br />
&#8211; Malagueño, R., Lopez-Valeiras, E., &amp; Gomez-Conde, J. (2017). Balanced scorecard in SMEs : effects on innovation and financial performance. Small Business Economics, 51(1), 221‑244. <a href="https://doi.org/10.1007/s11187-017-9921-3" rel="nofollow ugc">https://doi.org/10.1007/s11187-017-9921-3</a> .</p>
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		<title>
		By: Collard Odile; Deruyck Sarah; Jamin Pierre; Moussaoui Manal; Ndombasi Tryphène; Ndumbi Ngenda Chloé		</title>
		<link>https://www.navigatinginnovation.org/ebook/challenge-3-identify-attractive-innovation-opportunities/foster-organizational-learning-beyond-ideation/comments/#comment-466420</link>

		<dc:creator><![CDATA[Collard Odile; Deruyck Sarah; Jamin Pierre; Moussaoui Manal; Ndombasi Tryphène; Ndumbi Ngenda Chloé]]></dc:creator>
		<pubDate>Wed, 24 Nov 2021 20:13:09 +0000</pubDate>
		<guid isPermaLink="false">https://navigatinginnovation.local/ebook/challenge-3-identify-attractive-innovation-opportunities/foster-organizational-learning-beyond-ideation/#comment-466420</guid>

					<description><![CDATA[The article “Innovation, organizational learning, and performance” by Daniel Jiménez-Jiménez &#038;Raquel Sanz-Valle attempts to analyze the relationships between organizational learning, innovation and performance separately, that are known for being positive. It’s also making a link between firm size and age, industry and environmental turbulence and seeing if it moderates the effects. We highlight three key points that could be useful to know for a manager as there are some specifications. First, organizational learning&#039;s effect on innovation is higher than its effect on performance. Then, according to the findings, the relationship between innovation and performance is positive but stronger when firms are bigger, older and belong to the manufacturing industry. Finally, the fact that the findings concerning the relationship between organizational learning and performance indicate that this relation is stronger for smaller and younger firms, services and in high turbulent environments.

We recommend managers to focus on organizational learning in a general way. Its effect might be different depending on the size of the company but even for big companies it is a plus to see models that are working efficiently. Another advice we would like to give to managers is to focus particularly on the environmental turbulence of the company. It was seen in the study that high turbulence environment is bad for companies but in some cases, it fosters its innovation processes and performances. The last advice we would like to give is some advice for managers of especially young companies. As we have seen in the key points, organized routines have more effect on innovation and performance for young enterprises than older ones. Older companies have by definition routines that are in place for a long time and young enterprises should take example on those routines to build their own. Our advice for managers of young companies is then to tackle the problem that would prevent them from the development of their innovation program and then to focus on the creation of efficient routines suiting every employee.

Here are some limitations of this article. First, managers must be aware that they will have to invest money; to pay for fairs, training to employees but they will also lose money because when the employee is in training he will not be working. Secondly, it is a good idea to help employees acquire new knowledge, but it is also necessary to succeed in stimulating employees to learn, to make them want to learn. Another limitation is that we cannot predict all environmental disturbances, some may be predictable and others not. Finally, it is not necessarily easy for start-ups to establish routines, it takes a lot of time to find what is suitable for them.

On the basis of the article, we think that some items could be added to have a more representative result.

1) Joan Freixanet, Alex Rialp &#038; Iya Churakova (2020) How do innovation, internationalization, and organizational learning interact and co-evolve in small firms? a complex systems approach, Journal of Small Business Management, 58:5, 1030–1063
2) Liu, Y., Lv, D., Ying, Y., Arndt, F., &#038; Wei, J. (2018). Improvisation for innovation: The contingent role of resource and structural factors in explaining innovation capability. Technovation, 74–75, 32–41.]]></description>
			<content:encoded><![CDATA[<p>The article “Innovation, organizational learning, and performance” by Daniel Jiménez-Jiménez &amp;Raquel Sanz-Valle attempts to analyze the relationships between organizational learning, innovation and performance separately, that are known for being positive. It’s also making a link between firm size and age, industry and environmental turbulence and seeing if it moderates the effects. We highlight three key points that could be useful to know for a manager as there are some specifications. First, organizational learning&#8217;s effect on innovation is higher than its effect on performance. Then, according to the findings, the relationship between innovation and performance is positive but stronger when firms are bigger, older and belong to the manufacturing industry. Finally, the fact that the findings concerning the relationship between organizational learning and performance indicate that this relation is stronger for smaller and younger firms, services and in high turbulent environments.</p>
<p>We recommend managers to focus on organizational learning in a general way. Its effect might be different depending on the size of the company but even for big companies it is a plus to see models that are working efficiently. Another advice we would like to give to managers is to focus particularly on the environmental turbulence of the company. It was seen in the study that high turbulence environment is bad for companies but in some cases, it fosters its innovation processes and performances. The last advice we would like to give is some advice for managers of especially young companies. As we have seen in the key points, organized routines have more effect on innovation and performance for young enterprises than older ones. Older companies have by definition routines that are in place for a long time and young enterprises should take example on those routines to build their own. Our advice for managers of young companies is then to tackle the problem that would prevent them from the development of their innovation program and then to focus on the creation of efficient routines suiting every employee.</p>
<p>Here are some limitations of this article. First, managers must be aware that they will have to invest money; to pay for fairs, training to employees but they will also lose money because when the employee is in training he will not be working. Secondly, it is a good idea to help employees acquire new knowledge, but it is also necessary to succeed in stimulating employees to learn, to make them want to learn. Another limitation is that we cannot predict all environmental disturbances, some may be predictable and others not. Finally, it is not necessarily easy for start-ups to establish routines, it takes a lot of time to find what is suitable for them.</p>
<p>On the basis of the article, we think that some items could be added to have a more representative result.</p>
<p>1) Joan Freixanet, Alex Rialp &amp; Iya Churakova (2020) How do innovation, internationalization, and organizational learning interact and co-evolve in small firms? a complex systems approach, Journal of Small Business Management, 58:5, 1030–1063<br />
2) Liu, Y., Lv, D., Ying, Y., Arndt, F., &amp; Wei, J. (2018). Improvisation for innovation: The contingent role of resource and structural factors in explaining innovation capability. Technovation, 74–75, 32–41.</p>
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		<title>
		By: Silas Braun, David Charlier, Sofian Gourari, Julian Kotz, Luis Medeiros, Torben Röttger		</title>
		<link>https://www.navigatinginnovation.org/ebook/challenge-3-identify-attractive-innovation-opportunities/foster-organizational-learning-beyond-ideation/comments/#comment-328397</link>

		<dc:creator><![CDATA[Silas Braun, David Charlier, Sofian Gourari, Julian Kotz, Luis Medeiros, Torben Röttger]]></dc:creator>
		<pubDate>Tue, 01 Dec 2020 11:00:59 +0000</pubDate>
		<guid isPermaLink="false">https://navigatinginnovation.local/ebook/challenge-3-identify-attractive-innovation-opportunities/foster-organizational-learning-beyond-ideation/#comment-328397</guid>

					<description><![CDATA[Double Loop Learning in organizations was introduced by Chris Argyris in 1977. This article explains the hidden failure of error correction strategies in organizations and introduces a new organizational learning paradigm which can help assess and question the underlying assumptions of the daily and long-term decision making and problem-solving processes.
The article outlines the differences between Single Loop Learning (Model 1) and Double Loop Learning (Model 2). The Single Loop Learning model is very direct and straightforward in the error assessment and rectification. This model only reacts to variables that are relevant to the short-term operation of the organization. The second model is an evolution of the Model 1. It extends upon Single Loop Learning by analysing what the roots in which the decision making is based on are. It encourages to question the organization’s guiding principles.
The article highlights that companies are often successful in daily error detection but avoid questioning the mental model behind decisions. In addition, employees fear retribution for questioning the underlying motives of the decision-making process. The solution developed by the author, is to create a culture that encourages the questioning of mental models by implementing Double Loop Learning.
To solve the problems raised in the article, an open criticism and questioning culture should be encouraged. It is crucial that the employees are also taught how to criticise precisely. Secondly, the questioning culture must embrace the basis of the mental model in place so that it is possible not only to understand but also to improve it. Finally, the model implementation must start at the highest ranked managers and trickle down to the employees because they must lead from the forefront.
However, the model also has a few limitations. The article only mentions straight forward situations in which there is an obvious correct decision based on the perceived information. This is not always the case. One of the key limitations is that the gathered information can cause different decisions based on the decision maker. For these situations, guiding principles are useful.
Apart from that, rapidly changing mental models can be detrimental to a business’ success. They can derail long-term planning. Furthermore, customers might be scared off if they cannot assess the values which the company stands for. A company that has pledged adherence to green initiatives should not start making decisions that counteract their vision statement. The customer base which has likely been drawn in because of the company’s guiding principles would disapprove and dissolve.
Another important limitation are cultural aspects. Countries with other traditions often have different mental models. Criticism on these decision parameters can come off ill-willed.
However, the most important aspect is speed. Questioning guiding principles should always be encouraged but in situations where quick decisions are essential, it is useful to have a guiding principle that the decision maker follows.

Further readings:
(Video) R. Yapp -  Double-loop learning: a case study from the front-line - TEDxWandsworth (2016)
(Article) Boal, K.B. and Schultz, P.L., 2007. Storytelling, time, and evolution: The role of strategic leadership in complex adaptive systems. The Leadership Quarterly, 18(4), pp.411-428.
(Article) Dong, J., Liu, R., Qiu, Y. and Crossan, M., 2020. Should knowledge be distorted? Managers&#039; knowledge distortion strategies and organizational learning in different environments. The Leadership Quarterly, p.101477.
(Article) F. Gino, 2019. Cracking the Code of Sustained Collaboration. Harvard Business Review.]]></description>
			<content:encoded><![CDATA[<p>Double Loop Learning in organizations was introduced by Chris Argyris in 1977. This article explains the hidden failure of error correction strategies in organizations and introduces a new organizational learning paradigm which can help assess and question the underlying assumptions of the daily and long-term decision making and problem-solving processes.<br />
The article outlines the differences between Single Loop Learning (Model 1) and Double Loop Learning (Model 2). The Single Loop Learning model is very direct and straightforward in the error assessment and rectification. This model only reacts to variables that are relevant to the short-term operation of the organization. The second model is an evolution of the Model 1. It extends upon Single Loop Learning by analysing what the roots in which the decision making is based on are. It encourages to question the organization’s guiding principles.<br />
The article highlights that companies are often successful in daily error detection but avoid questioning the mental model behind decisions. In addition, employees fear retribution for questioning the underlying motives of the decision-making process. The solution developed by the author, is to create a culture that encourages the questioning of mental models by implementing Double Loop Learning.<br />
To solve the problems raised in the article, an open criticism and questioning culture should be encouraged. It is crucial that the employees are also taught how to criticise precisely. Secondly, the questioning culture must embrace the basis of the mental model in place so that it is possible not only to understand but also to improve it. Finally, the model implementation must start at the highest ranked managers and trickle down to the employees because they must lead from the forefront.<br />
However, the model also has a few limitations. The article only mentions straight forward situations in which there is an obvious correct decision based on the perceived information. This is not always the case. One of the key limitations is that the gathered information can cause different decisions based on the decision maker. For these situations, guiding principles are useful.<br />
Apart from that, rapidly changing mental models can be detrimental to a business’ success. They can derail long-term planning. Furthermore, customers might be scared off if they cannot assess the values which the company stands for. A company that has pledged adherence to green initiatives should not start making decisions that counteract their vision statement. The customer base which has likely been drawn in because of the company’s guiding principles would disapprove and dissolve.<br />
Another important limitation are cultural aspects. Countries with other traditions often have different mental models. Criticism on these decision parameters can come off ill-willed.<br />
However, the most important aspect is speed. Questioning guiding principles should always be encouraged but in situations where quick decisions are essential, it is useful to have a guiding principle that the decision maker follows.</p>
<p>Further readings:<br />
(Video) R. Yapp &#8211;  Double-loop learning: a case study from the front-line &#8211; TEDxWandsworth (2016)<br />
(Article) Boal, K.B. and Schultz, P.L., 2007. Storytelling, time, and evolution: The role of strategic leadership in complex adaptive systems. The Leadership Quarterly, 18(4), pp.411-428.<br />
(Article) Dong, J., Liu, R., Qiu, Y. and Crossan, M., 2020. Should knowledge be distorted? Managers&#8217; knowledge distortion strategies and organizational learning in different environments. The Leadership Quarterly, p.101477.<br />
(Article) F. Gino, 2019. Cracking the Code of Sustained Collaboration. Harvard Business Review.</p>
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		<title>
		By: Bovy Mélanie, Chatzopoulos Isaline, Eloi Camille, Fragakis Mathilde, Heyne Chloé, Vandenheede Juliette		</title>
		<link>https://www.navigatinginnovation.org/ebook/challenge-3-identify-attractive-innovation-opportunities/foster-organizational-learning-beyond-ideation/comments/#comment-328251</link>

		<dc:creator><![CDATA[Bovy Mélanie, Chatzopoulos Isaline, Eloi Camille, Fragakis Mathilde, Heyne Chloé, Vandenheede Juliette]]></dc:creator>
		<pubDate>Mon, 30 Nov 2020 19:58:10 +0000</pubDate>
		<guid isPermaLink="false">https://navigatinginnovation.local/ebook/challenge-3-identify-attractive-innovation-opportunities/foster-organizational-learning-beyond-ideation/#comment-328251</guid>

					<description><![CDATA[Key insights 
The article focuses on opportunity recognition through the pattern recognition process and underlines the importance of that process made up of 3 interrelated factors. The first factor is “engaging in an active search for opportunities” which means having access to more unique and appropriate sources of information, than the most common ones, provided by newspapers. The second factor is, “alertness to opportunities”. It underlines the fact that some people recognize opportunities as they emerge without being actively looking for them. The last factor, “having a prior knowledge of the market, industry or customers”, means being aware of what&#039;s going on in the market. The Pattern recognition is the process through which seemingly unrelated events, for instance from different industries, are perceived by specific people as constituting identifiable patterns. The perceived patterns then become the source for identifying new business opportunities.

Managerial implications 
First of all, it is important to find the persons capable of defining and recognizing the opportunities. Indeed, the capacity to recognize opportunities depends on inner characteristics possessed by the individual. Moreover, while not everyone is capable of opportunity recognition, the recognition process can actually be learned and improved. Therefore, it is important to invest in the learning process of the entrepreneurs so they may learn to search in the best places and in the best ways to identify changes and how those are interconnected. However, the training must vary and not be too focused on restricted factors because at a certain degree, we can note the reverse effect with a decreasing performance. Finally, it is important for managers to realize that the pattern recognition process is a never ending and constantly evolving process wherein not all aspects of an opportunity are directly identified. The concrete vision of a business is not entirely built at once and it is crucial to proceed step by step. Thus, managers must take into account new information, changes and experiences but they should also be prepared that the business project may change and evolve in unforeseen ways.

Limitations
We have identified 3 situations in which the pattern recognition process and theses managerial implications would be difficult to apply. Firstly, an opportunity may arise without the company having to carry out all the steps described in the article. Indeed, in a competitive sector, when one of the players finds a new market opportunity, the other players present on the market will discover this new opportunity through their competitors. In this type of situation, the other companies in the sector will use and convert in their own way the opportunity freshly found by their competitor without having to use the pattern recognition process. Secondly, in some situations, young people with almost no experience can recognize opportunities that more experienced people would not have found. For example, Boyan Slat, an inexperienced minor, has the idea of doing a more in-depth investigation into plastic pollution of the oceans. Today, he is the CEO of The Ocean Cleanup. Indeed, young people have a tendency to think that everything is possible while experienced people tend to think in a single-loop way. That is why managers should not only base their hopes on experienced people, but also give everyone the opportunity to express their ideas. Not only experienced people can see opportunities but also the people who use the double-loop learning process. Finally, the last limitation regards the definition of an opportunity: &quot;opportunity can be created from a change&quot;. However, not every change should be seen as an opportunity. People are resistant to change, routines are valuable and changing them can be risky.

Further references
Adomako, S., Danso, A., Boso, N., &#038; Bedman, N. (2018). Entrepreneurial alertness and new venture performance : Facilitating roles of networking capability. International Small Business Journal, 36(5), 453 472. https://doi.org/10.1177/0266242617747667
This article aims to deepen the concept of vigilance and mentions the link between increased levels of Entrepreneurial alertness and increased performance of new businesses. 

Chang, Y.Y., &#038; Chen, M.H. (2020). Creative entrepreneurs’ creativity, opportunity recognition, and career success: Is resource availability a double-edged sword? European Management Journal, 38(5), 750-762.https://doi.org/10.1016/j.emj.2020.03.004
This article explains what to do after finding an opportunity to achieve success.

Liao, Y.c., &#038; Phan, P.H. (2016). Internal capabilities, external structural holes network positions, and knowledge creation. Journal of Technology Transfer, 41(5),1148-1167. 
This article gives information about the importance of external network and of the trust and reciprocity between partners.]]></description>
			<content:encoded><![CDATA[<p>Key insights<br />
The article focuses on opportunity recognition through the pattern recognition process and underlines the importance of that process made up of 3 interrelated factors. The first factor is “engaging in an active search for opportunities” which means having access to more unique and appropriate sources of information, than the most common ones, provided by newspapers. The second factor is, “alertness to opportunities”. It underlines the fact that some people recognize opportunities as they emerge without being actively looking for them. The last factor, “having a prior knowledge of the market, industry or customers”, means being aware of what&#8217;s going on in the market. The Pattern recognition is the process through which seemingly unrelated events, for instance from different industries, are perceived by specific people as constituting identifiable patterns. The perceived patterns then become the source for identifying new business opportunities.</p>
<p>Managerial implications<br />
First of all, it is important to find the persons capable of defining and recognizing the opportunities. Indeed, the capacity to recognize opportunities depends on inner characteristics possessed by the individual. Moreover, while not everyone is capable of opportunity recognition, the recognition process can actually be learned and improved. Therefore, it is important to invest in the learning process of the entrepreneurs so they may learn to search in the best places and in the best ways to identify changes and how those are interconnected. However, the training must vary and not be too focused on restricted factors because at a certain degree, we can note the reverse effect with a decreasing performance. Finally, it is important for managers to realize that the pattern recognition process is a never ending and constantly evolving process wherein not all aspects of an opportunity are directly identified. The concrete vision of a business is not entirely built at once and it is crucial to proceed step by step. Thus, managers must take into account new information, changes and experiences but they should also be prepared that the business project may change and evolve in unforeseen ways.</p>
<p>Limitations<br />
We have identified 3 situations in which the pattern recognition process and theses managerial implications would be difficult to apply. Firstly, an opportunity may arise without the company having to carry out all the steps described in the article. Indeed, in a competitive sector, when one of the players finds a new market opportunity, the other players present on the market will discover this new opportunity through their competitors. In this type of situation, the other companies in the sector will use and convert in their own way the opportunity freshly found by their competitor without having to use the pattern recognition process. Secondly, in some situations, young people with almost no experience can recognize opportunities that more experienced people would not have found. For example, Boyan Slat, an inexperienced minor, has the idea of doing a more in-depth investigation into plastic pollution of the oceans. Today, he is the CEO of The Ocean Cleanup. Indeed, young people have a tendency to think that everything is possible while experienced people tend to think in a single-loop way. That is why managers should not only base their hopes on experienced people, but also give everyone the opportunity to express their ideas. Not only experienced people can see opportunities but also the people who use the double-loop learning process. Finally, the last limitation regards the definition of an opportunity: &#8220;opportunity can be created from a change&#8221;. However, not every change should be seen as an opportunity. People are resistant to change, routines are valuable and changing them can be risky.</p>
<p>Further references<br />
Adomako, S., Danso, A., Boso, N., &amp; Bedman, N. (2018). Entrepreneurial alertness and new venture performance : Facilitating roles of networking capability. International Small Business Journal, 36(5), 453 472. <a href="https://doi.org/10.1177/0266242617747667" rel="nofollow ugc">https://doi.org/10.1177/0266242617747667</a><br />
This article aims to deepen the concept of vigilance and mentions the link between increased levels of Entrepreneurial alertness and increased performance of new businesses. </p>
<p>Chang, Y.Y., &amp; Chen, M.H. (2020). Creative entrepreneurs’ creativity, opportunity recognition, and career success: Is resource availability a double-edged sword? European Management Journal, 38(5), 750-762.<a href="https://doi.org/10.1016/j.emj.2020.03.004" rel="nofollow ugc">https://doi.org/10.1016/j.emj.2020.03.004</a><br />
This article explains what to do after finding an opportunity to achieve success.</p>
<p>Liao, Y.c., &amp; Phan, P.H. (2016). Internal capabilities, external structural holes network positions, and knowledge creation. Journal of Technology Transfer, 41(5),1148-1167.<br />
This article gives information about the importance of external network and of the trust and reciprocity between partners.</p>
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		<title>
		By: Chiliade Camille, Collard Mary-Lou, Defraiteur Diego, Degroote Aurélie, Muller Olivia, Puggia Rémi		</title>
		<link>https://www.navigatinginnovation.org/ebook/challenge-3-identify-attractive-innovation-opportunities/foster-organizational-learning-beyond-ideation/comments/#comment-328249</link>

		<dc:creator><![CDATA[Chiliade Camille, Collard Mary-Lou, Defraiteur Diego, Degroote Aurélie, Muller Olivia, Puggia Rémi]]></dc:creator>
		<pubDate>Mon, 30 Nov 2020 19:30:38 +0000</pubDate>
		<guid isPermaLink="false">https://navigatinginnovation.local/ebook/challenge-3-identify-attractive-innovation-opportunities/foster-organizational-learning-beyond-ideation/#comment-328249</guid>

					<description><![CDATA[KEY INSIGHTS
The authors start off with the hypothesis that brainstorming groups are inherently flawed. These groups have 3 limitations : attention, incubation, and production blocking. In a few words, people can’t generate ideas and react to the ones being advanced by their colleagues in an optimized way. So, the authors suggest two alternatives: individual writing, and brainwriting groups. The first option is not good enough, as the collective dimension is missing. However, the second alternative combines the qualities of both of the options. Indeed, in brainwriting groups, people can express their ideas without restraint, and they do not have to wait for their turn to voice their insight.
IMPLICATIONS
We read in our article that not knowing each other well and not working together for a long time did not encourage the sharing of ideas, creativity and innovation. A first implication and therefore a first advice that could be given to managers is to increase team cohesion in order to set up an atmosphere of trust within the working group and therefore a favourable atmosphere for sharing. 
LIMITATIONS
The first limitation that we have noticed is that in the study, they take only small groups of four students. However, the size of the group can vary and can often be bigger than four. The process to share ideas during a meeting can be adapted according to the group and its size. 
We can also establish a second limitation, related to the mix of approaches that the manager chooses to apply in order to optimise the creativity and productivity of his team: the personality type of the members of the group. An intraverted person will prefer to express her ideas in writing through brainwashing, whereas a more extroverted person will say her ideas orally. Indeed, if the leader doesn&#039;t pay attention to it, some ideas may not be taken into account, which can have a significant impact on innovation into the company.
FURTHER INSIGHTS
Robinson, S., &#038; Stubberud, H. A. (2015). A COMAPRISON OF METHODS OF CREATIVITY IN SMALL AND LARGE EUROPEAN BUSINESSES. International Journal of Entrepreneurship, 19, 140-151. Retrieved from https://search-proquest-com.proxy.bib.ucl.ac.be:2443/docview/1701804789?accountid=12156
Wei-Tsong, W., Yi-Shun, W., &#038; Wan-Ting, C. (2019). Investigating the effects of psychological empowerment and interpersonal conflicts on employees’ knowledge sharing intentions. Journal of Knowledge Management, 23(6), 1039-1076. doi:http://dx.doi.org.proxy.bib.ucl.ac.be/10.1108/JKM-07-2018-0423
Javadi, E., Gebauer, J., &#038; Mahoney, J. (2013). The impact of user interface design on idea integration in electronic brainstorming: An attention-based view. Journal of the Association for Information Systems, 14(1), 1-21. Retrieved from https://search-proquest-com.proxy.bib.ucl.ac.be:2443/docview/1418398526?accountid=12156]]></description>
			<content:encoded><![CDATA[<p>KEY INSIGHTS<br />
The authors start off with the hypothesis that brainstorming groups are inherently flawed. These groups have 3 limitations : attention, incubation, and production blocking. In a few words, people can’t generate ideas and react to the ones being advanced by their colleagues in an optimized way. So, the authors suggest two alternatives: individual writing, and brainwriting groups. The first option is not good enough, as the collective dimension is missing. However, the second alternative combines the qualities of both of the options. Indeed, in brainwriting groups, people can express their ideas without restraint, and they do not have to wait for their turn to voice their insight.<br />
IMPLICATIONS<br />
We read in our article that not knowing each other well and not working together for a long time did not encourage the sharing of ideas, creativity and innovation. A first implication and therefore a first advice that could be given to managers is to increase team cohesion in order to set up an atmosphere of trust within the working group and therefore a favourable atmosphere for sharing.<br />
LIMITATIONS<br />
The first limitation that we have noticed is that in the study, they take only small groups of four students. However, the size of the group can vary and can often be bigger than four. The process to share ideas during a meeting can be adapted according to the group and its size.<br />
We can also establish a second limitation, related to the mix of approaches that the manager chooses to apply in order to optimise the creativity and productivity of his team: the personality type of the members of the group. An intraverted person will prefer to express her ideas in writing through brainwashing, whereas a more extroverted person will say her ideas orally. Indeed, if the leader doesn&#8217;t pay attention to it, some ideas may not be taken into account, which can have a significant impact on innovation into the company.<br />
FURTHER INSIGHTS<br />
Robinson, S., &amp; Stubberud, H. A. (2015). A COMAPRISON OF METHODS OF CREATIVITY IN SMALL AND LARGE EUROPEAN BUSINESSES. International Journal of Entrepreneurship, 19, 140-151. Retrieved from <a href="https://search-proquest-com.proxy.bib.ucl.ac.be:2443/docview/1701804789?accountid=12156" rel="nofollow ugc">https://search-proquest-com.proxy.bib.ucl.ac.be:2443/docview/1701804789?accountid=12156</a><br />
Wei-Tsong, W., Yi-Shun, W., &amp; Wan-Ting, C. (2019). Investigating the effects of psychological empowerment and interpersonal conflicts on employees’ knowledge sharing intentions. Journal of Knowledge Management, 23(6), 1039-1076. doi:<a href="http://dx.doi.org.proxy.bib.ucl.ac.be/10.1108/JKM-07-2018-0423" rel="nofollow ugc">http://dx.doi.org.proxy.bib.ucl.ac.be/10.1108/JKM-07-2018-0423</a><br />
Javadi, E., Gebauer, J., &amp; Mahoney, J. (2013). The impact of user interface design on idea integration in electronic brainstorming: An attention-based view. Journal of the Association for Information Systems, 14(1), 1-21. Retrieved from <a href="https://search-proquest-com.proxy.bib.ucl.ac.be:2443/docview/1418398526?accountid=12156" rel="nofollow ugc">https://search-proquest-com.proxy.bib.ucl.ac.be:2443/docview/1418398526?accountid=12156</a></p>
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		<title>
		By: Bardellin, Aurore; Clerbois, Louis; Germeau, Jean​; Goosse, Floriane; Torres Rodrigo, Beatriz​		</title>
		<link>https://www.navigatinginnovation.org/ebook/challenge-3-identify-attractive-innovation-opportunities/foster-organizational-learning-beyond-ideation/comments/#comment-236902</link>

		<dc:creator><![CDATA[Bardellin, Aurore; Clerbois, Louis; Germeau, Jean​; Goosse, Floriane; Torres Rodrigo, Beatriz​]]></dc:creator>
		<pubDate>Mon, 02 Dec 2019 20:43:45 +0000</pubDate>
		<guid isPermaLink="false">https://navigatinginnovation.local/ebook/challenge-3-identify-attractive-innovation-opportunities/foster-organizational-learning-beyond-ideation/#comment-236902</guid>

					<description><![CDATA[The article aims to describe an employee suggestion system technology that increases employees’ motivation to think creatively and participate in the system. Employee suggestion systems (ESS) refer to strategies companies create, in order to facilitate the employees to share their ideas and converting those into possible valuable innovations. achieving for example cost savings. In addition, employees’ suggestion systems also encourage entrepreneurship by demonstrating employer interest in creative ideas, enabling businesses to retain employees who might otherwise be motivated to leave and launch their own business.  

Key insights: 
As key points within the article we highlight the idea that the employee suggestion system is more efficient when employees’ ideas are aligned with their organizations’ priorities. Further, rewards for employees who submit their recommendations will only motivate behaviour if the rewards are valued, fundamentally, if they are associated with successful performance of the recommendation submitted.  

Managerial implications: 
We have here listed 3 concretes axes on which managers should focus on and should enhance: the expectancy, the perceived instrumentality of good suggestions and the attractiveness. First, the main key of success of an ESS is that the people feel involve in the process. We don’t have to be a brilliant psychologist to understand that employee will be motivated to engage in activities for which they believe they are competent (Fairbank, William, 2001) or “think they are”. Managers should consequently ensure that their employee feel involved in the process by enhancing employees’ expectancy. 

Secondly, the paper shows that motivation is highest when individuals believe that their performance, if successful, will be instrumental in obtaining positive personal outcomes. The stronger the perceived association between performing a certain task and the outcomes, the stronger the motivation. Therefore, ESS that maximize the perceived linkage between submitting a good suggestion and getting a desired response will tend to motivate the highest levels of participation. 

Then, the rewards will only motivate behaviour if the rewards are valued, specially, if they are linked to successful performance. Managers should care about the attractiveness of the reward for participating. 

Limitations: 
Firstly, this article supposes that employees have already ideas to suggest some innovations for the company. But not how to really improve the creativity of the employees. While, the capacity to propose new ideas is also important because without it, the system will be useless.  Furthermore, the expectancy theory supposes that employee&#039;s motivation is linked with the reward. But employees are not all the time in search of concrete reward. We don’t know if it’s just an oral recognition or a real gift. Sometimes, it’s just a challenge for the employees to give new ideas and help in its own way the company. Finally, we do not know how to motivate employees’ when they don’t get on with their managers. How to motivate them to propose ideas if their relationship stops their will to propose them, even if those ideas are very good.  

Further references: 

Amundsen, Oscar; Aasen, Tone Merethe; Gressgård, Leif Jarle; Hansen, Kåre. (2014) Preparing organisations for employee-driven open innovation. International Journal of Business Science and Applied Management. vol. 9 (1).  

Jarle Gressgård, L., Amundsen, O., Merethe Aasen, T. and Hansen, K. (2014), &quot;Use of information and communication technology to support employee-driven innovation in organizations: a knowledge management perspective&quot;, Journal of Knowledge Management, Vol. 18 No. 4, pp. 633-650. https://doi.org/10.1108/JKM-01-2014-0013  

Kesting, P. &#038; Ulhøi, J. P. (2010). Employee-driven innovation: extending the license to foster innovation. Management Decision, 48 (1) 65-84]]></description>
			<content:encoded><![CDATA[<p>The article aims to describe an employee suggestion system technology that increases employees’ motivation to think creatively and participate in the system. Employee suggestion systems (ESS) refer to strategies companies create, in order to facilitate the employees to share their ideas and converting those into possible valuable innovations. achieving for example cost savings. In addition, employees’ suggestion systems also encourage entrepreneurship by demonstrating employer interest in creative ideas, enabling businesses to retain employees who might otherwise be motivated to leave and launch their own business.  </p>
<p>Key insights:<br />
As key points within the article we highlight the idea that the employee suggestion system is more efficient when employees’ ideas are aligned with their organizations’ priorities. Further, rewards for employees who submit their recommendations will only motivate behaviour if the rewards are valued, fundamentally, if they are associated with successful performance of the recommendation submitted.  </p>
<p>Managerial implications:<br />
We have here listed 3 concretes axes on which managers should focus on and should enhance: the expectancy, the perceived instrumentality of good suggestions and the attractiveness. First, the main key of success of an ESS is that the people feel involve in the process. We don’t have to be a brilliant psychologist to understand that employee will be motivated to engage in activities for which they believe they are competent (Fairbank, William, 2001) or “think they are”. Managers should consequently ensure that their employee feel involved in the process by enhancing employees’ expectancy. </p>
<p>Secondly, the paper shows that motivation is highest when individuals believe that their performance, if successful, will be instrumental in obtaining positive personal outcomes. The stronger the perceived association between performing a certain task and the outcomes, the stronger the motivation. Therefore, ESS that maximize the perceived linkage between submitting a good suggestion and getting a desired response will tend to motivate the highest levels of participation. </p>
<p>Then, the rewards will only motivate behaviour if the rewards are valued, specially, if they are linked to successful performance. Managers should care about the attractiveness of the reward for participating. </p>
<p>Limitations:<br />
Firstly, this article supposes that employees have already ideas to suggest some innovations for the company. But not how to really improve the creativity of the employees. While, the capacity to propose new ideas is also important because without it, the system will be useless.  Furthermore, the expectancy theory supposes that employee&#8217;s motivation is linked with the reward. But employees are not all the time in search of concrete reward. We don’t know if it’s just an oral recognition or a real gift. Sometimes, it’s just a challenge for the employees to give new ideas and help in its own way the company. Finally, we do not know how to motivate employees’ when they don’t get on with their managers. How to motivate them to propose ideas if their relationship stops their will to propose them, even if those ideas are very good.  </p>
<p>Further references: </p>
<p>Amundsen, Oscar; Aasen, Tone Merethe; Gressgård, Leif Jarle; Hansen, Kåre. (2014) Preparing organisations for employee-driven open innovation. International Journal of Business Science and Applied Management. vol. 9 (1).  </p>
<p>Jarle Gressgård, L., Amundsen, O., Merethe Aasen, T. and Hansen, K. (2014), &#8220;Use of information and communication technology to support employee-driven innovation in organizations: a knowledge management perspective&#8221;, Journal of Knowledge Management, Vol. 18 No. 4, pp. 633-650. <a href="https://doi.org/10.1108/JKM-01-2014-0013" rel="nofollow ugc">https://doi.org/10.1108/JKM-01-2014-0013</a>  </p>
<p>Kesting, P. &amp; Ulhøi, J. P. (2010). Employee-driven innovation: extending the license to foster innovation. Management Decision, 48 (1) 65-84</p>
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